AI Insights · Timothy · April 2025
Top 5 MOBA Apps in Finland: Q1 2025 Performance
Explore the performance trends of the top MOBA games in Finland during Q1 2025, with insights into downloads, revenue, and active users.
In the first quarter of 2025, Finland's MOBA gaming scene on a unified platform showcased intriguing trends across the top five applications. Here's a detailed look at their performance metrics.
Mobile Legends: Bang Bang from MOONTON showed a notable fluctuation in weekly revenue, starting at approximately $8.8K and dropping to $3K by late January. However, it rebounded to peak at $8.2K towards the end of March. Weekly downloads hovered around 200, with a peak of 217 in mid-March, while active users slightly declined from 3.5K to under 3K.
League of Legends: Wild Rift by Riot Games experienced a varied revenue pattern, starting at $2.1K, peaking at $3.1K in late January, and then gradually declining to $1.2K by the end of March. Downloads began at 198 and decreased to 74, while active users showed an initial rise to 2.3K before falling to 1.4K.
For Honor of Kings from Level Infinite, revenue began at $635, reaching a high of $957 in late January, and settling around $630 by the quarter's end. Downloads remained relatively stable, averaging 50, while active users decreased from 388 to 262.
The Pokémon Company's Pokémon UNITE showed consistent revenue around $150, with spikes reaching $391 in late February. Downloads increased from 129 to a high of 208 in early March, while active users initially rose to over 4K before declining to 3.4K.
Finally, Arena of Valor, also from Level Infinite, maintained a modest revenue stream, starting at $100 and peaking at $145 in late March. Downloads were low, generally under 20, and active users remained stable around 70.
These insights, provided by Sensor Tower, highlight the dynamic nature of the MOBA market in Finland. For more detailed analytics, visit Sensor Tower's platform.