AI Insights · Timothy · October 2024
Top 5 MOBA Apps Performance in Sweden Q3 2024
Discover the performance trends of the top 5 MOBA apps on a unified platform in Sweden during the third quarter of 2024, including downloads, revenue, and active users.
During the third quarter of 2024, the top 5 MOBA games in Sweden displayed varied performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the competitive landscape of MOBA applications on a unified platform.
Brawl Stars by Supercell saw a fluctuating pattern in weekly revenue, peaking at approximately $190K in the first week of July. Downloads exhibited a similar trend, with a peak of around 12K in early September. The game maintained a substantial user base, with active users ranging from 399K at the beginning of July to about 330K by the end of September.
Squad Busters, also from Supercell, experienced a gradual decline in weekly revenue from $10K in early July to about $2.7K in mid-September, followed by a slight increase. Weekly downloads started at 7.2K and dropped significantly over the quarter, ending at 720. Active users followed a downward trend, beginning at 1.7K and decreasing to 177 by the end of the quarter.
Pokémon UNITE from The Pokemon Company had relatively stable revenue throughout the quarter, with a slight peak of $1.5K in late July. Downloads remained consistent, averaging around 500 per week. Active users showed minor fluctuations, maintaining a steady presence with figures starting at 7.3K and closing at 6.5K.
Mobile Legends: Bang Bang demonstrated a strong performance in revenue, with a notable peak of $19.1K in late July. Weekly downloads were relatively low, hovering around 500, while active users consistently stayed above 9K, peaking at 9.9K in early August.
League of Legends: Wild Rift by Riot Games showed a mixed revenue trend, starting at $4.4K in early July, peaking at $9.3K in August, and ending at $6K. Downloads remained modest, averaging around 400 per week. Active users showed slight variations, starting at 6.1K and ending at approximately 5.5K.
For more detailed insights and trends, you can explore the data further at Sensor Tower.