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AI Insights · Timothy · October 2024

Top 5 MOBA Apps in Israel, Q3 2024: Unified Platform Performance

Explore the Q3 2024 performance of the top 5 MOBA apps in Israel, highlighting trends in downloads, revenue, and active users on a unified platform.

Top 5 MOBA Apps in Israel, Q3 2024: Unified Platform Performance

In the third quarter of 2024, the MOBA app category saw notable performances on a unified platform in Israel. This analysis, based on Sensor Tower data, reveals insights into the trends of weekly downloads, revenue, and active users for the top 5 MOBA apps.

Brawl Stars, from Supercell, maintained a robust presence with weekly revenue peaking at around $489K in early July before experiencing fluctuations and ending the quarter at approximately $475K. The app's downloads saw a decrease from over 20K in early July to around 13.5K by the end of September. Active users started the quarter strong at over 631K, dipped mid-quarter, but showed a slight recovery to approximately 560K by the end of September.

Squad Busters, another title from Supercell, experienced a decline in weekly revenue, starting at $23K in July and ending at roughly $10.8K in late September. Downloads followed a downward trend, from 11K in early July to just over 2K by quarter's end. Active users fluctuated, beginning at 16.5K, dipping in mid-July, and closing at around 12K.

Box Simulator for Brawl Stars, published by DEHA, did not generate any revenue during this period. Weekly downloads decreased steadily from 1.7K in early July to around 650 by the end of September. Similarly, active users showed a downward trend, starting at close to 3.9K and declining to just over 2K.

Mobile Legends: Bang Bang, by Moonton, saw its weekly revenue vary, with peaks around $22.5K in late July and a closing figure of approximately $14.5K. Downloads were modest, with a notable spike in late July to 1.5K, but generally remained under 1K throughout the quarter. Active users showed resilience, beginning at 11.3K and ending slightly higher at 11.4K.

Pokémon UNITE, from The Pokémon Company, maintained a consistent but low revenue stream, hovering around $300 to $400. Downloads were stable, with a slight increase toward the end of the quarter, reaching 536. Active users remained relatively steady, starting at 6.1K and ending at 5.5K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024