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AI Insights · Timothy · October 2024

Top 5 MOBA Apps Performance on Unified Platform in South America Q3 2024

Explore the Q3 2024 performance trends of top MOBA apps like Brawl Stars and League of Legends: Wild Rift in South America, highlighting downloads, revenue, and active users.

Top 5 MOBA Apps Performance on Unified Platform in South America Q3 2024

In the third quarter of 2024, the top Multiplayer Online Battle Arena (MOBA) games in South America showed varied performance across key metrics on a unified platform. Data from Sensor Tower provides insights into the trends for Brawl Stars, League of Legends: Wild Rift, Mobile Legends: Bang Bang, Squad Busters, and Honor of Kings.

Brawl Stars from Supercell experienced fluctuations in weekly revenue, beginning the quarter with approximately $684K, dipping mid-quarter, and peaking at about $783K in early September. Weekly downloads showed a similar pattern, starting at around 347K and reaching 431K in the week of September 2. The game's active users remained relatively stable, hovering around 12M throughout the quarter.

League of Legends: Wild Rift by Riot Games saw a peak in weekly revenue in early August at around $218K. Downloads remained consistent, with a slight decline from 43K to 35K over the quarter. Active users fluctuated, starting at approximately 587K and ending at about 575K.

Mobile Legends: Bang Bang from Shanghai Moonton Technology showed a decline in weekly revenue, beginning at $144K and dropping to a low of $64K mid-quarter before recovering to $123K by the end of September. Downloads followed a similar trend, decreasing from 115K to 79K before a slight recovery. Active users saw a minor decrease from 1.57M to 1.52M throughout the period.

Squad Busters, also by Supercell, experienced a downward trend in both revenue and downloads. Weekly revenue started at $133K, falling to $51K in September, while downloads dropped from 280K to 37K. Active users saw a significant decrease from 872K to 409K by the end of the quarter.

Honor of Kings by Level Infinite showed a steady decline in weekly revenue, starting at $64K and ending the quarter at $37K. Downloads decreased from 374K to 47K, and active users fluctuated, with an initial count of 1.29M decreasing to 1.06M.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024