AI Insights · Timothy · October 2024
Top 5 Games Performance in Italy, Q3 2024
In Q3 2024, Italy's top gaming apps showed varied trends with shifts in downloads, revenue, and active users across the unified platform.
The third quarter of 2024 saw interesting trends for the leading game applications in Italy on a unified platform, according to Sensor Tower data. Each game exhibited unique patterns in downloads, revenue, and active user engagement.
Brawl Stars from Supercell displayed a fluctuating revenue pattern, starting at around $915K in early July and peaking at about $1.06M the following week before experiencing a decline towards the end of the quarter. Weekly downloads began strong at approximately 71K, with a noticeable decline to around 43K by the end of September. Active users also showed a downward trend from 4.46M to 3.65M over the same period.
Royal Match by Dream Games maintained a relatively stable revenue, with slight ups and downs, peaking at about $439K in late September. The game saw an increase in weekly downloads, starting at 22K and reaching a peak of 51K in late August before tapering off to 35K by the end of the quarter. Active users showed resilience, starting at 680K and increasing to over 701K by the end of September.
Candy Crush Saga by King experienced a steady revenue stream, with minor fluctuations, starting at $377K and ending the quarter at $338K. Downloads showed a gradual increase from 12K to 18K mid-quarter before slightly decreasing to 16K at the end. Active users remained relatively stable, beginning at 232K and closing at 222K.
MONOPOLY GO! from Scopely, Inc. saw a consistent revenue flow, beginning at $296K and reaching $293K mid-quarter, before declining to $241K by the end of September. Downloads also fluctuated, starting at 21K and peaking at 31K in mid-August, then dropping to 19K at the quarter's close. Active users showed a slight decrease from 135K to 122K over the quarter.
Finally, Coin Master by Moon Active demonstrated a dynamic revenue pattern, starting at $565K, peaking at $633K in late July, and ending at $489K. Downloads were relatively stable, starting at 6K and ending at 8K. Active users hovered around the 210K mark throughout the quarter.
For more detailed insights and data, visit Sensor Tower.