AI Insights · Timothy · October 2024
Top 5 Games Performance on Unified Platform in Ecuador, Q3 2024
Explore the performance trends of the top 5 gaming apps on a unified platform in Ecuador during Q3 2024, focusing on downloads, revenue, and active user metrics.
In the third quarter of 2024, the top gaming applications in Ecuador showed varied performance across key metrics, providing an intriguing snapshot of the mobile gaming landscape.
Free Fire from Garena International I Private Limited saw its weekly revenue fluctuate, peaking at approximately $30K in mid-July before dipping to around $17.7K in early September, and then closing the quarter at $28K. Weekly downloads began at over 50K in early July, but gradually decreased, reaching about 27.7K by the end of September. The game's active user base started at 2.7M and saw a slight decline, ending the quarter with around 2.4M users.
Roblox by Roblox Corporation maintained a relatively stable revenue stream, with weekly earnings peaking at $11.1K in late August. Downloads were highest at the start of August, reaching 57K, but saw a decline towards the end of the quarter, settling at approximately 25.9K. Active users started strong at 1.7M but gradually decreased, ending the quarter at around 1.5M.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced a peak in revenue at $14K in late July, followed by a downward trend, closing the quarter at $8.9K. Downloads started at 9.6K, fluctuated throughout the quarter, and ended at 7.1K. The active user count remained relatively stable, with a slight decline from 83K to approximately 73.5K.
Candy Crush Saga by King showed consistent weekly revenue, with minor fluctuations, peaking at $7.5K in late August. Downloads saw a significant rise from 12.6K in early July to a peak of 32.4K in late September. Active users increased from 293K to 319K by the end of the quarter.
Lastly, Brawl Stars from Supercell had a notable revenue peak of $10K at the start of September, with a steady performance throughout the quarter, concluding at $8.5K. Downloads peaked in early September at 14.7K, before tapering off to 9.7K by the end of the quarter. The active user base saw a steady increase, beginning at 431K and closing the quarter at 434K.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the gaming market in Ecuador. For more detailed analytics, visit Sensor Tower's platform.