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AI Insights · Timothy · October 2024

MOBA App Performance on Android in Italy, Q3 2024

In Q3 2024, the top MOBA apps on Android in Italy showed varied performance in downloads, revenue, and active users, with notable trends for each app.

MOBA App Performance on Android in Italy, Q3 2024

During the third quarter of 2024, the top five MOBA applications on the Android platform in Italy displayed diverse performance patterns in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared, based on data from Sensor Tower.

Brawl Stars, published by Supercell, exhibited a dynamic range in weekly revenue, with a peak of approximately $524K in early July, followed by fluctuations that settled around $370K by the end of September. The app's weekly downloads began strong, peaking at 64K in late July, but gradually decreased to around 26K by the end of the quarter. Despite this decline, weekly active users remained robust, averaging around 3M throughout the quarter, although there was a slight downward trend.

Squad Busters, another title from Supercell, experienced a relatively modest performance. Weekly revenue started at $44K in early July, declining to around $20K towards the end of the quarter. Downloads also saw a decreasing trend, starting at 33K and ending at about 7K. The app's weekly active users showed fluctuations, averaging around 14K.

Box Simulator for Brawl Stars by DEHA reported no revenue during the quarter. Weekly downloads ranged from 3.5K at the start of the quarter to just over 1K by the end. Active users mirrored this trend, starting at 6.5K and decreasing to approximately 3K by the close of September.

Pokémon UNITE from The Pokémon Company had a modest revenue, peaking at $2.8K in late July before stabilizing around $1.7K by quarter's end. Downloads showed a consistent pattern, starting at 2K and ending slightly higher at 2.2K. Active users varied throughout the quarter, with a peak of over 21K in mid-August, eventually stabilizing around 16K.

Honor of Kings, published by Level Infinite, saw a steady weekly revenue, peaking at $11.9K in late August. Downloads decreased significantly from 5.4K in early July to just 574 by the end of September. Active users maintained a consistent range, averaging around 6K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024