AI Insights · Timothy · October 2024
Top MOBA Apps on Android in Central America Q3 2024
In Q3 2024, the top MOBA games on Android in Central America showed varied performance in downloads, revenue, and active users, with notable trends for each app.
During the third quarter of 2024, several MOBA applications on the Android platform demonstrated diverse performance metrics in Central America. The data, sourced from Sensor Tower, reveals intriguing trends in weekly downloads, revenue, and active users for these top-performing apps.
Brawl Stars from Supercell saw a significant rise in weekly revenue towards the end of the quarter, peaking at approximately $147K in early September. Weekly downloads also surged, particularly in the first week of September, reaching around 161K. Meanwhile, weekly active users maintained a stable presence, fluctuating slightly but remaining around 3.4M throughout the quarter.
Mobile Legends: Bang Bang by Moonton experienced a steady revenue pattern with a slight dip in mid-August, but it rebounded to approximately $39.7K by the end of September. Weekly downloads were relatively low but saw a noticeable increase to about 24.3K in the last week of September. The app's weekly active users showed a gradual increase towards the end of the quarter, reaching over 332K.
League of Legends: Wild Rift from Riot Games observed a somewhat fluctuating revenue pattern, with a notable peak of $41.3K in mid-August. The app's weekly downloads remained modest, hovering around 3K to 4K. Weekly active users stayed relatively stable, averaging around 124K towards the end of the quarter.
Squad Busters, another title from Supercell, showed a consistent revenue pattern with a slight peak at $23.3K in mid-August. Weekly downloads demonstrated variability, with an early high of 93K in July, followed by a decline and subsequent rise to about 22.5K in mid-September. The app's weekly active users were dynamic, reaching a high of 427K in early July and stabilizing around 278K by the end of the quarter.
Honor of Kings from Level Infinite showed a declining trend in weekly revenue, ending the quarter at approximately $7.9K. The app's weekly downloads started strong at 68K in early July but gradually decreased, stabilizing around 3K by the end of September. Weekly active users also diminished over the quarter, concluding at roughly 34.9K.
For a more comprehensive analysis of these apps and their performance trends, additional insights are available through Sensor Tower.