AI Insights · Timothy · October 2024
Top 5 MOBA Apps on Android in Australia Q3 2024
Explore the performance trends of the top MOBA apps on the Android platform in Australia during Q3 2024, featuring insights on downloads, revenue, and active users.
During the third quarter of 2024, the performance of the top MOBA applications on the Android platform in Australia varied significantly, showcasing diverse trends in weekly downloads, revenue, and active user engagement.
Brawl Stars from Supercell experienced a notable fluctuation in weekly revenue, which peaked at approximately $43K in early September before settling around $31K by the end of the quarter. Weekly downloads saw a spike in the first week of September, reaching around 5.3K, while weekly active users remained relatively stable, fluctuating around 225K.
Mobile Legends: Bang Bang by Moonton showed a steady decline in weekly revenue during the middle of the quarter, dropping to about $14K, but rebounded to $24.7K by the end of September. Downloads experienced an increase towards the end of the quarter, peaking at approximately 1.6K. Active users saw growth, rising from 12.8K in late July to 14.1K by the end of September.
Squad Busters, another title from Supercell, witnessed a downward trend in weekly revenue, starting at $17K in early July and dropping to $11.6K by the end of the quarter. Downloads also decreased significantly, from 9.8K at the beginning of the quarter to around 623 by the end. Active users showed a sharp decline, beginning at 2.2K and ending with 145 by the close of September.
League of Legends: Wild Rift, published by Riot Games, Inc, showed fluctuations in weekly revenue, with a notable peak of $9K in mid-September. Weekly downloads remained steady, averaging around 200, while active users hovered around 3.5K throughout the quarter.
Honor of Kings by Level Infinite had a varied performance in weekly revenue, with a notable peak of $6.9K in late August. Weekly downloads consistently decreased over the quarter, from 2.3K in early July to about 434 by the end of September. Active users fluctuated, ending the quarter with approximately 3.7K.
These insights are derived from Sensor Tower's data, and further details can be explored on their platform for a deeper understanding of the MOBA category's dynamics in Australia.