AI Insights · Timothy · July 2024
Q2 2024 MOBA App Trends in the US: Sensor Tower Insights
Sensor Tower's analysis of Q2 2024 reveals significant trends in downloads, revenue, and active users for the top 5 MOBA apps in the United States. Insights show varied performances among leading titles in the genre.
The second quarter of 2024 has been an intriguing period for the top 5 MOBA (Multiplayer Online Battle Arena) applications in the United States. Data from Sensor Tower provides a comprehensive look at how these apps have fared in terms of downloads, revenue, and weekly active users.
Starting with Squad Busters, the game saw a meteoric rise in revenue from $677 in early May to a peak of almost $3M by the end of the same month, before settling to around $1.4M by late June. Downloads followed a similar explosive trajectory, with a remarkable spike to 4.48M at the end of May, then normalizing to around 250K towards the end of June. Weekly active users mirrored these trends, peaking at 3.23M and then dropping to just over 1M.
Supercell's established hit, Brawl Stars, maintained a robust performance with revenue consistently above $3.5M each week, reaching a high of $5.66M at the end of April. The game's downloads showed a peak of 612K in early May and a gradual decline thereafter. Weekly active users reached a high of over 10M in mid-May, but saw a slight decrease to just under 10M by the end of June.
Mobile Legends: Bang Bang from Moonton showcased steady revenue figures, hovering around $600K towards the end of June, with a slight peak of $889K in early April. Downloads for the game remained consistent, averaging around 25K per week. Active users fluctuated modestly, with a notable rise to 668K in mid-June.
The Pokemon Company's Pokémon UNITE exhibited modest revenue figures, generally in the range of $50K to $69K per week. Downloads remained stable with an average of around 25K weekly, and weekly active users showed a slight increase from 202K to 190K over the quarter.
Lastly, the newcomer Honor of Kings from Level Infinite, which was released late in the quarter, showed promising initial numbers. Despite no downloads recorded in the week before its release, the game quickly ramped up to over 134K downloads and generated $230K in revenue in its first week, with active users already at 109K.
For more detailed insights and in-depth analysis of the MOBA category's performance, Sensor Tower's full reports offer a closer look at the data driving these trends.