AI Insights · Timothy · July 2024
Top 5 MOBA Apps Performance on Unified Platform in Latvia Q2 2024
Discover the performance trends of the top 5 MOBA apps in Latvia for Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the top 5 MOBA (Multiplayer Online Battle Arena) apps in Latvia showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals intriguing trends across these popular games.
Brawl Stars from Supercell saw fluctuations in its weekly revenue, starting at approximately $10.9K in early April and peaking again at around $10.6K by the end of the same month. The revenue then experienced a downward trend, hitting its lowest at about $6K in mid-May, before stabilizing around $6.4K towards the end of June. Weekly downloads for the game started at 3.4K in early April, gradually declining to 1.7K by mid-June, and closing at 2.1K in the last week of June.
Squad Busters, also by Supercell, was released at the end of May 2024. The app's revenue saw a significant jump from $1.4K in the last week of May to $1.3K in early June. However, it tapered off to around $647 by the end of June. Downloads mirrored this trend, with a notable spike to 14.3K in the release week, followed by a decline to around 2K in the subsequent weeks.
Box Simulator for Brawl Stars by DEHA maintained a relatively steady download rate throughout the quarter. Starting at 203 in early April, it saw a slight peak at 247 in mid-May before tapering off to 187 by the end of June. The app did not generate any revenue during this period.
Mobile Legends: Bang Bang from Moonton exhibited a stable revenue trend, starting at $1.4K in early April and peaking at $2.2K in the second week of April. The revenue then fluctuated slightly, finishing the quarter at around $1.4K. Downloads for this app remained relatively consistent, averaging around 150 per week with minor fluctuations.
League of Legends: Wild Rift by Riot Games, Inc showed a steady revenue stream, starting at $303 in early April and peaking at $1K by the end of the month. The revenue then stabilized around $530 in mid-June. Weekly downloads for this app remained low but steady, ranging from 65 to 108 throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.