AI Insights · Timothy · July 2024
Top 5 MOBA Apps Performance in Lithuania Q2 2024
Explore the performance of the top 5 MOBA applications in Lithuania during Q2 2024, highlighting trends in downloads, revenue, and active users.
During Q2 2024, the MOBA genre saw diverse performance metrics among the top 5 applications in Lithuania. Here’s a detailed look at how these apps fared in terms of downloads, revenue, and weekly active users.
Brawl Stars from Supercell experienced a consistent decline in revenue, starting the quarter at approximately $17.7K and ending at around $9.4K by late June. Downloads also showed a downward trend, beginning with 8.5K in early April and decreasing to about 4.3K by the end of June. However, weekly active users remained relatively stable, fluctuating between 478K and 527K throughout the quarter.
Squad Busters, also from Supercell, saw an interesting start post-launch on May 28. Revenue peaked at approximately $2.2K in the first week of June before stabilizing around $1K towards the end of the month. Downloads surged to 41.9K in its launch week but later decreased to around 5.3K by late June. The app's weekly active users spiked to 35.2K during its launch but significantly dropped to about 2K by the end of the quarter.
Box Simulator for Brawl Stars from DEHA maintained a modest but steady download rate, hovering around 300 to 500 downloads per week. Active users showed a gradual increase from 816 in early April to 812 by the end of June, indicating a stable user base.
Mobile Legends: Bang Bang by Moonton had a mixed quarter. Revenue started at about $5.2K in early April, reaching a peak of $6.6K in the second week and then fluctuating to end at around $4K. Downloads remained relatively low but stable, averaging around 300 per week. Weekly active users stayed consistent, fluctuating slightly around the 6.5K to 7K range.
League of Legends: Wild Rift from Riot Games, Inc showed varied performance. Revenue started at approximately $1.3K, peaked at $2.7K in late April, and then settled around $1.7K by the end of June. Downloads were minimal but steady, averaging around 150 to 200 per week. Weekly active users maintained a stable range between 3.1K and 3.3K throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.