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AI Insights · Timothy · July 2024

Top 5 MOBA Apps in Switzerland Q2 2024: Unified Platform Performance

Discover the performance trends of the top 5 MOBA apps in Switzerland for Q2 2024, including downloads, revenue, and active users.

Top 5 MOBA Apps in Switzerland Q2 2024: Unified Platform Performance

In the second quarter of 2024, the top 5 MOBA apps in Switzerland showed varied performance across downloads, revenue, and weekly active users on a unified platform. Here's a closer look at how each app fared:

Brawl Stars from Supercell saw significant activity. Revenue peaked at approximately $1.1M in the last week of April, followed by a decline to around $452K in mid-June, and then a recovery to roughly $725K by the end of the quarter. Downloads fluctuated, starting at about 15.4K in the first week of April and dropping to around 10.2K by early June before a minor increase to around 11.8K by the end of June. Weekly active users peaked at about 310K in mid-May and ended the quarter at approximately 287K.

Squad Busters, also from Supercell and newly released, showed a strong debut. Revenue skyrocketed to around $164K in the last week of May, maintaining a steady flow and ending the quarter at approximately $88K. Downloads were highest in the last week of May at about 59.3K, tapering off to around 7.1K by the end of June. Weekly active users followed a similar trend, peaking at roughly 46.7K in late May and decreasing to about 17.7K by the end of June.

Mobile Legends: Bang Bang by Moonton experienced consistent but modest activity. Revenue hovered around $14K-$21K throughout the quarter, peaking at about $20.9K in late April. Downloads remained relatively stable, ranging from 218 to 339 per week. Weekly active users showed slight variations, maintaining an average of around 5.4K to 5.7K.

League of Legends: Wild Rift from Riot Games, Inc showed steady performance. Revenue saw a peak of approximately $21.9K in the last week of April, fluctuating down to about $4.5K in mid-June, and ending the quarter at approximately $7.5K. Downloads were relatively stable, ranging from 193 to 279 per week. Weekly active users varied slightly, averaging around 6.4K to 7.1K throughout the quarter.

Box Simulator for Brawl Stars by DEHA, despite having no revenue data, showed consistent downloads and active user engagement. Downloads ranged from 136 to 236 per week, with a peak in the last week of June. Weekly active users saw a gradual increase from 289 in early April to around 390 by the end of June.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024