AI Insights · Timothy · July 2024
Top 5 MOBA Apps in South America Q2 2024: Performance Overview
Explore the performance of the top 5 MOBA applications on a unified platform in South America for Q2 2024, with insights into their weekly downloads, revenue, and active users.
The second quarter of 2024 saw significant activity in the MOBA (Multiplayer Online Battle Arena) genre across South America. Here's a closer look at the performance of the top 5 MOBA applications on a unified platform, with data provided by Sensor Tower.
Brawl Stars, published by Supercell, exhibited robust performance throughout the quarter. Weekly revenue saw a peak of approximately $818K in late April, followed by fluctuations, settling around $578K by the end of June. Downloads reached a high of 475K in early May, with a slight dip to 415K in the last week of June. Active users grew steadily, peaking at nearly 12.8M in mid-June.
League of Legends: Wild Rift from Riot Games had a relatively stable quarter. Weekly revenue hovered around $130K to $195K, peaking in late April. Downloads were consistent, with a slight increase from 36K to 47K over the quarter. Active users remained steady, averaging around 600K, with minor fluctuations.
Mobile Legends: Bang Bang, developed by Shanghai Moonton Technology Co., Ltd., saw varied performance. Revenue fluctuated between $101K and $189K, with a notable peak in early April. Downloads ranged from 90K to 131K, experiencing a slight dip mid-quarter but recovering by June. The app maintained a solid active user base, growing from 1.4M to 1.6M throughout the quarter.
Squad Busters, another title from Supercell, had a remarkable debut. Weekly revenue surged to $220K by early June, starting from a modest $941 in early May. Downloads peaked impressively at 5.4M in late May, before stabilizing around 351K by the end of June. Active users mirrored this trend, reaching a high of 3.3M in late May and gradually decreasing to 999K by the end of the quarter.
Honor of Kings by Level Infinite also showed significant activity. Revenue increased from $19K to $67K by the end of June. Downloads saw a substantial rise from 81K in early April to 465K by the last week of June. Active users grew from 889K in early April to 1.23M by the end of June.
These insights from Sensor Tower highlight the dynamic nature of the MOBA genre in South America. For more detailed analytics and trends, visit Sensor Tower.