AI Insights · Timothy · July 2024
Top 5 MOBA Apps Performance in Guatemala Q2 2024
Discover how the top 5 MOBA apps performed on a unified platform in Guatemala during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 MOBA applications in Guatemala showed varied performance across downloads, revenue, and active user metrics. Here’s a detailed breakdown based on Sensor Tower data.
Brawl Stars from Supercell experienced notable revenue fluctuations, starting at $7.1K in early April and peaking at $8.7K by the end of the month. The game's downloads saw a sharp rise mid-quarter, reaching over 10K in early May, and continued to maintain high numbers, closing June with approximately 9.7K downloads. Weekly active users grew steadily from around 362K at the beginning of April to nearly 450K by the end of June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw a relatively stable revenue, peaking at $2.2K in the second week of April before settling around $1.6K towards the end of June. Download numbers varied, with a high of 1.5K in late April, and fluctuating around 1K for most of the quarter. Active users showed a slight decline, starting at 5.2K and ending the quarter at approximately 5.1K.
League of Legends: Wild Rift from Riot Games experienced modest revenue growth, peaking at $2K in early April, and then fluctuating around $1.4K towards the end of June. Downloads were relatively low but showed an increase from 186 in early April to 274 by the end of June. The weekly active users remained consistent, hovering around 3.5K throughout the quarter.
Squad Busters, also from Supercell, saw a significant surge in both revenue and downloads following its release at the end of May. Revenue peaked at $3.7K in the first week of June and maintained a solid presence with $3.3K by the end of the month. Downloads hit a massive 154K in the last week of May, with a gradual decline to about 10.8K by the end of June. Active users similarly saw a peak of nearly 120K in late May, dropping to approximately 5.8K by the end of June.
Arena of Valor from Level Infinite showed minimal revenue, with a peak of $132 in early June. Downloads were sporadic, showing a significant increase to 200 in the last week of June. The number of active users started at around 854 in early April and ended at approximately 653 by the end of June.
For more insights and detailed data, visit Sensor Tower.