State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 MOBA Apps Performance in France: Q2 2024

Discover the performance trends of the top 5 MOBA apps in France during Q2 2024, including downloads, revenue, and active users.

Top 5 MOBA Apps Performance in France: Q2 2024

The second quarter of 2024 revealed interesting trends for the top 5 MOBA applications in France on a unified platform, according to data from Sensor Tower. Here’s a breakdown of their performance:

Brawl Stars from Supercell showed a mixed performance throughout the quarter. Weekly revenue varied significantly, peaking at approximately $1.5M in the last week of April and hitting a low of around $802K in mid-May. Downloads experienced a downward trend, starting at 219K in early April and dropping to 124K by the end of June. Weekly active users remained relatively stable, fluctuating around 3.7M, with a slight decline towards the end of the quarter.

Squad Busters, also by Supercell, launched in late May and saw a strong start. Revenue surged to $630K in the first week of June but gradually decreased to $333K by the end of the month. Downloads followed a similar pattern, with an initial spike of 751K in the launch week, then reducing to 106K by late June. Weekly active users peaked at 652K in late May and settled at 259K by the end of June.

Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. maintained steady weekly revenue around $46K to $70K, with a minor peak in early April. Downloads remained relatively low and stable, ranging between 2.3K and 4.0K. Weekly active users hovered around 77K to 82K, showing minor fluctuations throughout the quarter.

League of Legends: Wild Rift by Riot Games experienced a consistent performance in both revenue and user engagement. Weekly revenue ranged from $32K to $86K, with a notable peak in late April. Downloads remained stable, averaging around 3.4K to 4.5K. Weekly active users showed a slight increase, peaking at 51K in mid-April and maintaining around 47K by the end of June.

Pokémon UNITE by The Pokemon Company had a relatively stable quarter. Weekly revenue fluctuated modestly between $3.5K and $4.7K. Downloads showed minor variations, averaging around 4.0K to 5.1K. Weekly active users saw a declining trend, starting at 28K in early April and falling to 21K by the end of June.

For more detailed insights and future trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024