AI Insights · Timothy · July 2024
Top 5 MOBA Apps Performance in Argentina Q2 2024
Discover the performance trends of the top 5 MOBA apps in Argentina for Q2 2024, featuring insights on downloads, revenue, and active users.
In the second quarter of 2024, the top five MOBA (Multiplayer Online Battle Arena) applications in Argentina showed varied performance trends on the unified platform, combining both iOS and Android data. The data, sourced from Sensor Tower, offers a comprehensive look at downloads, revenue, and active user metrics for these popular games.
Brawl Stars from Supercell saw significant fluctuations in both revenue and downloads. Revenue peaked at around $57K in the first week of June and $55K in the final week of June, while downloads reached their highest at approximately 75K in the last week of April. Weekly active users consistently grew, peaking at around 1.1M in mid-June.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. experienced relatively stable revenue throughout the quarter, with a peak of around $11K in mid-April and mid-June. Downloads remained consistent, hitting a high of approximately 12K in early April. The game also maintained a steady number of active users, reaching approximately 86K by the end of June.
League of Legends: Wild Rift by Riot Games showed moderate revenue peaks, with the highest being around $8K in early April and early June. Downloads were stable, with a peak of approximately 3.8K in early April. Active users saw a slight increase, peaking at around 64K in late June.
Squad Busters, another title from Supercell, had a notable launch impact. Revenue started at around $10K in the last week of May and peaked at approximately $13K in the first week of June. Downloads surged with the launch, reaching around 460K in the last week of May and then stabilizing around 45K-85K in subsequent weeks. Active users initially spiked to around 314K in the last week of May, then gradually declined to approximately 82K by the end of June.
Pokémon UNITE from The Pokemon Company had steady but modest revenue, peaking at around $1K in early June. Downloads fluctuated, with a high of approximately 5.8K in mid-May. Active users remained consistent, maintaining around 15K-18K throughout the quarter.
For more detailed insights and further data, visit Sensor Tower.