AI Insights · Timothy · July 2024
Top 5 Games Apps Performance in Kenya for Q2 2024
Discover the performance trends of the top 5 gaming apps on a unified platform in Kenya for Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 showcased intriguing trends for the top gaming apps in Kenya, with data provided by Sensor Tower. Here's a breakdown of how each app performed in terms of downloads, revenue, and active users.
Subway Surfers from Sybo Games ApS saw weekly downloads fluctuate throughout the quarter, starting at 14.6K in early April and peaking at 15.6K by mid-April before a dip to 5.6K in late May. However, by the end of June, downloads climbed back to 13.4K. Revenue had a notable peak of $151 in mid-May, with other weeks generally ranging between $31 and $75. Active users experienced a slight decline in April from 139K to 125K in early June, before rising again to 143K by the end of June.
KONAMI's eFootball™ 2024 maintained strong weekly revenue, consistently hovering around $5.4K to $6.9K, peaking at $6.9K in late April. Downloads showed a modest range, starting at 6.5K in early April and ending at 5.9K in late June. Active users demonstrated stability, starting at 235K in early April and peaking at 243K a week later, then maintaining around 220K to 241K throughout the quarter.
Wordscapes by PeopleFun, Inc. exhibited a diverse trend. Weekly downloads varied, beginning at 9.7K in early April and peaking at 12.4K in mid-April before fluctuating to 4.3K in mid-May and rebounding to 9.2K in late June. Revenue saw a significant peak of $339 in late June, with other weeks generally between $77 and $276. Active users increased from 35.6K in early April to 44.2K by the end of June.
Roblox by Roblox Corporation had varying weekly downloads, starting at 9.6K in early April, peaking at 12.2K in mid-April, and ending at 12.1K in late June. Revenue showed a steady pattern, ranging between $2.9K and $4.7K, with a peak of $4.8K in mid-April. Active users displayed consistent growth, starting at 140K in early April and reaching 157K by the end of June.
Ludo STAR from Gameberry Labs showed consistent weekly downloads, starting at 2.2K in early April and rising to 3.2K by late June. Revenue gradually increased from $1.4K to $2.2K over the quarter. Active users also saw a steady rise, from 10.8K in early April to 12.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.