AI Insights · Timothy · July 2024
Top 5 Games Apps Performance in Switzerland Q2 2024
Explore the performance of the top 5 gaming apps in Switzerland for Q2 2024, with data on downloads, revenue, and active users from Sensor Tower.
The second quarter of 2024 has seen dynamic shifts in the performance of the top 5 gaming apps in Switzerland. Here's a detailed look at their trends in weekly downloads, revenue, and active users.
Brawl Stars from Supercell showed a mixed trend in weekly revenue, peaking at approximately $1.1M in the last week of April and then experiencing a gradual decline, ending the quarter at around $725K. Weekly downloads for the app remained relatively stable, hovering around 15K at the beginning of the quarter and slightly dipping to about 11K by the end of June. The weekly active users saw a slight increase from 278K in early April to a peak of 310K in mid-May, before settling at 287K by the end of June.
Squad Busters, another title from Supercell, experienced significant growth post-launch. Weekly revenue surged dramatically from $1.8K in mid-May to a peak of $170K in early June, eventually stabilizing around $88K towards the end of the quarter. Downloads followed a similar pattern, starting at 616 in mid-May and spiking to 59K by the end of May, before tapering off to around 7K at the end of June. Weekly active users also saw a notable rise, peaking at 47K in late May and then declining to approximately 18K by the end of June.
Block Blast! by Hungry Studio maintained a steady trend in weekly downloads, starting at about 8.1K in early April and slightly decreasing to around 5.4K by the end of June. The weekly active users showed a gradual decline from 44K at the beginning of the quarter to 35K by the end of June.
Last War: Survival from FirstFun saw a consistent increase in weekly revenue, which peaked at around $270K in early June before stabilizing at approximately $204K by the end of the quarter. Weekly downloads had a high of 6.7K in late April but gradually declined to about 3.4K by the end of June. Weekly active users started at 14.3K in early April, peaked at 19.4K in late April, and ended the quarter at 18.5K.
Royal Match from Dream Games demonstrated a robust performance in weekly revenue, with a significant spike to $646K in mid-May and maintaining a steady range around $474K by the end of June. Weekly downloads started at 6.5K in early April, gradually decreasing to about 4.2K by the end of June. Weekly active users remained relatively stable, fluctuating around 83K to 85K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.