AI Insights · Timothy · July 2024
Top 5 Games Performance on Unified Platform in Central America Q2 2024
In Q2 2024, the top 5 games in Central America on a unified platform showed varied trends in downloads, revenue, and active users, with notable performances by Squad Busters and Free Fire: 7th Anniversary.
In Q2 2024, the top 5 games in Central America on a unified platform, including both iOS and Android data, showed diverse performance trends. The data comes from Sensor Tower, where more detailed insights can be found.
Squad Busters by Supercell, which was released at the end of May, exhibited significant activity. Weekly revenue peaked at about $78.7K in the last week of May, while downloads saw an initial surge of 1.8M in late April, followed by a sharp decline, stabilizing around 110K to 190K. Active users showed a high of 1.5M in late April, declining steadily to around 700K by the end of June.
Free Fire: 7th Anniversary from Garena International maintained a robust performance. Weekly revenue consistently hovered around $450K to $640K, with a notable peak of $636K in early April. Downloads ranged from 290K to 490K, showing a steady increase towards the end of the quarter. Active users remained high, peaking at 28.8M in early April and slightly decreasing to 26.2M by the end of June.
Roblox by Roblox Corporation also performed well. Weekly revenue was relatively stable, peaking at approximately $491K in late April. Downloads fluctuated between 270K and 390K, with a notable increase in mid-June. Active users remained steady, peaking at around 9.8M by the end of June.
Brawl Stars, another title from Supercell, showed varied trends. Revenue peaked at about $508K in early June, with fluctuations throughout the quarter. Downloads ranged from 105K to 191K, with a notable peak in early May. Active users increased steadily from 3.2M in early April to around 4M by the end of June.
Subway Surfers by Sybo Games experienced modest revenue, peaking at around $2.4K in mid-May. Downloads varied from 146K to 274K, with a peak in mid-May. Active users showed a slight decline from 7.6M in early April to about 6.5M by the end of June.
These trends highlight the dynamic nature of the mobile gaming market in Central America. For more in-depth insights, visit Sensor Tower.