AI Insights · Timothy · July 2024
Top 5 Games on Unified Platform in Italy Q2 2024
Discover the performance trends of the top 5 games in Italy during Q2 2024. Brawl Stars, MONOPOLY GO!, Royal Match, Candy Crush Saga, and Coin Master showcase varied download, revenue, and active user metrics.
During the second quarter of 2024, the gaming landscape in Italy saw notable performances from the top 5 games on a unified platform, combining data from both iOS and Android. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for Brawl Stars, MONOPOLY GO!, Royal Match, Candy Crush Saga, and Coin Master.
Brawl Stars from Supercell experienced significant fluctuations in weekly revenue, peaking at approximately $1.1M in early May before gradually declining to around $902K by the end of June. Weekly downloads saw a decrease from 103K in mid-April to 88K in the last week of June. The game's active user base also saw a decline from 5.9M in early April to 4.7M by the end of the quarter.
MONOPOLY GO! by Scopely, Inc. showed a consistent revenue trend, with weekly earnings fluctuating around $400K. Downloads started at 31K in early April and fell to 21K by the end of June. The game's active users decreased steadily from 208K to 139K over the quarter.
Royal Match from Dream Games saw a steady revenue increase, reaching approximately $346K in the final week of June. Weekly downloads varied, starting at 31K in early April and dropping to 20K by the end of the quarter. Active user trends were relatively stable, hovering around 670K to 750K throughout the period.
Candy Crush Saga by King maintained a strong revenue stream, peaking at about $376K in the last week of June. Downloads fluctuated, with a high of 17.5K in mid-April and a low of 9.1K in early June. Active users remained relatively stable, averaging around 230K to 250K.
Coin Master from Moon Active displayed notable revenue peaks, reaching $602K in late May. Weekly downloads decreased from 10.5K in early April to 5K by the end of June. The game's active users saw a slight decline from 271K in early April to 220K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.