AI Insights · Timothy · July 2024
Top 5 MOBA Apps on iOS in Spain Q2 2024
Discover the performance highlights of the top 5 MOBA applications on the iOS platform in Spain during the second quarter of 2024, including trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 MOBA apps on iOS in Spain showcased varied performance in terms of downloads, revenue, and weekly active users (WAU). Here's a closer look at the trends for each app, based on data from Sensor Tower.
Squad Busters from Supercell, despite being a late entrant in the quarter, saw a significant debut. The app launched on May 29 and recorded impressive initial downloads, peaking at approximately 500K in the week of April 22. However, downloads tapered off to around 8K by the end of June. Revenue showed fluctuating trends, with a peak of $68K in the week of April 29, and closing the quarter at roughly $43K. WAU also saw a decline from 394K in April to about 168K by the end of June.
Brawl Stars, another title from Supercell, maintained a solid performance. Revenue peaked at $580K in the week of April 29, though it saw a decrease to $391K by the end of June. Downloads were steady, averaging around 60K in April and closing the quarter at approximately 32K. WAU remained strong, starting at 951K in April and ending at about 898K in June.
League of Legends: Wild Rift by Riot Games experienced steady but modest performance. Revenue peaked at $24K in the week of April 29, with fluctuations but generally staying between $7K and $15K throughout the quarter. Downloads were relatively low, starting at 940 in early April and hovering around 700 towards the end of June. WAU remained consistent, averaging around 20K throughout the quarter.
Pokémon UNITE, published by The Pokemon Company, showed a stable user base with minor fluctuations. Revenue remained low but stable, peaking at $930 in the week of April 22 and closing the quarter at $831. Downloads were consistent, averaging around 600 weekly. WAU saw a slight decline, starting at 6.8K in early April and ending at approximately 5.1K by the end of June.
Honor of Kings from Level Infinite, which launched on June 20, showed promising early signs. The app recorded initial revenue of $8K in the week of June 17, rising to $11K by the end of June. Downloads started strong at 4.4K and settled at 2.7K. WAU also showed growth, starting at 3.7K and increasing to 4.6K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.