AI Insights · Timothy · July 2024
Top 5 MOBA Apps on iOS in Europe Q2 2024
Discover the performance of the top 5 MOBA applications on iOS in Europe during Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 saw notable performances from the top 5 MOBA applications on iOS in Europe. Here’s a closer look at their downloads, revenue, and weekly active users.
Brawl Stars from Supercell maintained strong revenue throughout the quarter, peaking at around $6.6M in the week of April 29. Despite a mid-quarter dip, revenue stabilized around $4M in late June. Downloads experienced a decrease from 709K in early April to approximately 384K by the end of June. Weekly active users remained relatively stable, starting at 11.3M and ending the quarter at around 10.4M.
Squad Busters, also by Supercell, showed an impressive performance following its late May release. Revenue surged to $1.8M in the week of May 27, then fluctuated, ending June with around $869K. Downloads peaked at 3.8M in the launch week but fell to 188K by the end of June. Weekly active users started at 3.3M and declined to approximately 1.1M over the month.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. displayed consistent revenue, averaging around $400K weekly, with a slight peak at $542K in early April. Downloads remained steady, averaging around 35K weekly. Weekly active users hovered around 570K throughout the quarter, showing minor fluctuations.
League of Legends: Wild Rift by Riot Games saw revenue peak at $448K in late April, with fluctuations leading to an average of $240K by late June. Downloads were stable, averaging around 17K weekly. Weekly active users varied slightly, peaking at 346K in early April and stabilizing at approximately 326K by the end of June.
Honor of Kings from Level Infinite, which launched on June 20, showed promising initial performance. Revenue surged to $61K in the final week of June. Downloads peaked at 37K in mid-June and settled at around 25K by the end of the month. Weekly active users rose to 73K in mid-June before slightly declining to 68K.
This data is sourced from Sensor Tower, offering more insights into the mobile gaming market.