AI Insights · Timothy · July 2024
Top 5 MOBA Apps on iOS in Czech Republic for Q2 2024
In Q2 2024, the top 5 MOBA apps on iOS in the Czech Republic showed varied performance in downloads, revenue, and active users. Detailed insights are provided by Sensor Tower.
In the second quarter of 2024, the leading MOBA applications on iOS in the Czech Republic delivered diverse performance metrics across downloads, revenue, and weekly active users. Here are the highlights for each app:
Brawl Stars from Supercell experienced an overall fluctuating revenue trend. It peaked at around $94K in the last week of April and saw a low of approximately $28K in mid-June. Downloads started the quarter strong at about 11K but gradually declined to around 4.3K in early June, followed by a slight recovery to 5.6K by the end of the quarter. Weekly active users remained relatively stable, hovering around 140K-150K throughout the period.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. showed stable but modest revenue, mostly staying within the range of $2.7K to $6.5K. Downloads were consistent, averaging around 230-240 per week. Weekly active users also remained steady, fluctuating slightly around the 4.7K to 5K mark.
League of Legends: Wild Rift by Riot Games experienced a revenue peak of approximately $5.5K in the second week of June, with the lowest point at around $1.9K in the first week of April. Downloads were relatively stable, averaging around 250 per week, with a slight increase to 305 in early June. Weekly active users saw minor fluctuations, maintaining an average of around 11K to 12K throughout the quarter.
Squad Busters, another title from Supercell, launched towards the end of May. It had an impressive start with about 52K downloads in its first week, which then tapered off to around 2K by the end of June. Revenue also saw a decrease from about $10K in its debut week to around $2.4K by mid-June. Weekly active users started at 45K but declined to around 9.8K by the quarter's end.
Honor of Kings by Level Infinite showed a steady increase in revenue, from approximately $200 in early April to around $450 by the end of June. Downloads were minimal, with a significant rise in mid-June to around 165, and slightly dropping to 155 in the last week of June. Weekly active users followed a similar pattern, starting at around 300 and peaking at 497 in mid-June, before dropping to 374 by the end of the quarter.
These insights reflect the dynamic nature of the MOBA genre on iOS in the Czech Republic. For more detailed data and analysis, visit Sensor Tower.