AI Insights · Timothy · July 2024
Top 5 MOBA Apps on iOS in Costa Rica: Q2 2024 Performance
Explore the performance of the top 5 MOBA apps on iOS in Costa Rica during Q2 2024, featuring trends in downloads, revenue, and active users.
Performance of Top 5 MOBA Apps on iOS in Costa Rica in Q2 2024
In the second quarter of 2024, the top 5 MOBA (Multiplayer Online Battle Arena) apps on iOS in Costa Rica displayed diverse trends in downloads, revenue, and weekly active users. Here's a closer look at their performance, based on data from Sensor Tower.
Brawl Stars
Released by Supercell, Brawl Stars saw a notable fluctuation in both revenue and downloads. Revenue peaked at approximately $35K in the week of April 29 and saw another high of about $33K in early June. Downloads reached their highest point in early May, with around 4K downloads. The game maintained a healthy number of weekly active users, peaking at around 40K in mid-June.
Squad Busters
Another title from Supercell, Squad Busters experienced a strong launch with nearly 28K downloads in its initial week at the end of May. However, downloads quickly tapered off to approximately 1.3K by the end of June. Revenue started at around $9K and dropped to about $5K by the end of the quarter. Weekly active users also saw a steep decline from around 27K to less than 1K.
Mobile Legends: Bang Bang
Shanghai Moonton Technology's Mobile Legends: Bang Bang showed modest numbers throughout the quarter. Revenue peaked at approximately $3K in early April, while downloads and active users remained relatively stable, with downloads peaking at around 120 and active users fluctuating around 1.4K.
League of Legends: Wild Rift
Riot Games' League of Legends: Wild Rift saw consistent performance in revenue and active users. Revenue peaked at about $3.2K in early April and remained steady around $1.4K to $2K for the rest of the quarter. Downloads saw a peak of approximately 140 in early June, while active users maintained a steady range around 1.5K.
Honor of Kings
Level Infinite's Honor of Kings, although newly released in late June, managed to garner about 300 downloads in its first week. Revenue started at around $600 and dropped slightly to $464 by the end of June. Weekly active users remained stable at around 230.
For more detailed insights and data, visit Sensor Tower.