AI Insights · Timothy · July 2024
Top 5 Games Apps on iOS in South America Q2 2024
Discover the performance trends of the top 5 iOS games in South America for Q2 2024, including weekly downloads, revenue, and active users.
The second quarter of 2024 saw significant activity in the iOS gaming market in South America. Here's a detailed look at the performance of the top 5 games during this period, based on data from Sensor Tower.
Squad Busters
Released by Supercell on May 29, 2024, Squad Busters had an impressive debut. Weekly revenue started at around $108K in the final week of May and gradually declined to approximately $66K by the end of June. Downloads saw a sharp peak at 1.4M in the first week, followed by a significant drop to around 39K by the last week of June. Active users mirrored this trend, starting at 1.2M and decreasing to 335K by the end of the quarter.
Store Manager Simulator 3D
Store Manager Simulator 3D by Digital Melody, launched on April 1, 2024, showed a notable decline in both revenue and downloads over the quarter. Revenue peaked at $38.7K mid-April and fell to about $625 by the end of June. Downloads followed a similar pattern, starting at 433K in mid-April and decreasing to approximately 10.7K by the last week of June. Active users also saw a reduction from 644K in mid-April to 23.9K by the end of June.
Free Fire: 7th Anniversary
Free Fire: 7th Anniversary from Garena International maintained steady performance throughout Q2. Weekly revenue fluctuated between $94K and $138K, while downloads ranged from 88K to 119K. Active users remained relatively stable, starting at 1.8M in early April and ending at 1.8M by the end of June.
Brawl Stars
Supercell's Brawl Stars continued to perform well with consistent revenue and user engagement. Weekly revenue varied, peaking at $523K in late April and stabilizing around $360K by the end of June. Downloads showed a steady trend, hovering between 79K and 117K. Active users witnessed a gradual increase, starting at 843K in early April and reaching 1.1M by the end of June.
Roblox
Roblox by Roblox Corporation continued to be a favorite, with weekly revenue ranging from $215K to $368K throughout the quarter. Downloads were stable, fluctuating between 77K and 106K. Active users maintained a strong presence, starting at 1.5M in early April and growing to 1.7M by the end of June.
For more detailed insights and data on the performance of these games, visit Sensor Tower.