AI Insights · Timothy · July 2024
Top 5 MOBA Apps on Android in the US for Q2 2024
In Q2 2024, the top 5 MOBA apps on Android in the US showed varied performance trends in downloads, revenue, and weekly active users.
Throughout the second quarter of 2024, the leading MOBA apps on the Android platform in the United States demonstrated notable trends in downloads, revenue, and weekly active users. Here’s a closer look at the performance of the top 5 MOBA applications.
Squad Busters from Supercell, which launched at the end of May, saw an impressive surge in metrics. Downloads skyrocketed to approximately 687K in the week of May 27, before stabilizing around 109K by the end of June. Revenue followed a similar upward trend, peaking at $619K in early June. Weekly active users also expanded significantly, reaching nearly 480K in late May before tapering off to 155K by the end of the quarter.
Brawl Stars, another title from Supercell, maintained strong performance throughout the quarter. Weekly revenue varied, with a high of $815K in late April and generally staying above $500K. Downloads peaked at 156K in early May and remained consistent around the 64K mark towards the end of June. Active users were robust, starting at 3.2M in early April and hitting a peak of 4.1M by the end of April, then stabilizing around 3.9M.
Pokémon UNITE from The Pokémon Company exhibited steady performance. Weekly revenue hovered around $23K, while downloads remained consistent, fluctuating between 8.8K and 11.6K. Active users were stable throughout the quarter, averaging around 65K to 70K.
Mobile Legends: Bang Bang by Moonton saw moderate performance. Revenue ranged from $148K to $275K, with a notable dip in early May. Downloads were relatively consistent, starting at 13K in early April and ending at 11K by late June. Weekly active users maintained a steady range, peaking at approximately 385K in mid-June.
Honor of Kings from Level Infinite, which launched in mid-June, showed promising early performance. Downloads rose sharply from 10K in its first week to 44K by the end of June. Revenue also grew, reaching $57K in the final week of the quarter. Active users increased from 11K to 42K within the same period.
These insights are derived from Sensor Tower’s comprehensive data analysis. For more detailed information and further insights, visit Sensor Tower.