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AI Insights · Timothy · July 2024

Top 5 MOBA Apps on Android in Chile: Q2 2024 Performance

Discover the performance trends of the top 5 MOBA apps on Android in Chile during Q2 2024, including downloads, revenue, and active user data.

Top 5 MOBA Apps on Android in Chile: Q2 2024 Performance

During Q2 2024, the performance of the top 5 MOBA applications on Android in Chile showed varied trends across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides a comprehensive look at these applications' metrics.

Brawl Stars from Supercell saw a steady increase in revenue early in the quarter, peaking at approximately $89K in late April and early May. However, revenue dropped to around $30K towards the end of May before rebounding to $52K by the end of June. Downloads for the game increased significantly, especially in mid-June, reaching 65K. Weekly active users also saw growth, peaking at around 1.8M in mid-June before a slight decline to 1.7M by the end of the quarter.

Squad Busters, another Supercell title, was released in late May 2024. The game experienced a sharp increase in revenue, starting from $13K in its launch week and climbing to approximately $16K by the end of June. Downloads also spiked at launch with 135K in the last week of May and maintained a steady rate with 29K by the end of June. The weekly active user count peaked at 75K in the launch week but gradually decreased to 25K by the end of the quarter.

Honor of Kings, published by Level Infinite, was released in mid-June 2024. Its revenue started at a modest $1.4K, increasing to $6.7K by the end of June. Downloads followed a similar upward trend, starting at 2.2K in the first week and reaching 24K by the end of the month. Weekly active users also grew substantially from 11K to 22K within two weeks.

League of Legends: Wild Rift by Riot Games, Inc. showed a fluctuating revenue pattern, peaking at $16K in late April and stabilizing around $8.8K by the end of June. Downloads remained relatively stable throughout the quarter, with a slight increase to 2.9K in mid-June. The weekly active user count was consistent, averaging around 32K to 34K throughout the quarter.

Pokémon UNITE by The Pokémon Company displayed a stable revenue stream, averaging around $2.6K to $3.3K weekly. Downloads remained consistent, ranging between 2K to 3K throughout the quarter. The weekly active users metric showed a slight increase, peaking at 24K in late May before stabilizing around 21K by the end of June.

For more insights and detailed data on these applications, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024