AI Insights · Timothy · July 2024
Top 5 MOBA Apps on Android in Ecuador, Q2 2024
Analyzing the performance of the top 5 MOBA applications on the Android platform in Ecuador during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top five MOBA (Multiplayer Online Battle Arena) applications on the Android platform in Ecuador demonstrated noteworthy performance in terms of downloads, revenue, and weekly active users. Here, we delve into the data provided by Sensor Tower to uncover the trends for each app.
Brawl Stars, developed by Supercell, exhibited a steady flow in both revenue and active users. Revenue was relatively stable, peaking at approximately $3.7K during the last week of April and fluctuating around $2.7K to $3.7K throughout the quarter. Downloads reached their highest at 15.8K by the end of April, showing a significant increase from earlier weeks. The app maintained a strong weekly active user base, starting at 330K and rising to 405K by the end of June.
Mobile Legends: Bang Bang from Moonton saw a varied revenue pattern, peaking at about $3K in early April and dipping to around $1.7K by mid-May. Downloads showed a downward trend, starting at 4.5K in the first week of April and ending at 2.6K in the last week of June. Weekly active users remained fairly stable, hovering around 50K to 55K throughout the quarter.
League of Legends: Wild Rift, published by Riot Games, had modest revenue figures, with a high of $2.2K in late April and generally staying around $1K. Downloads were relatively low, peaking at 968 in the second week of April. The app’s weekly active users were consistent, ranging from 10K to 13K over the quarter.
Squad Busters, another title from Supercell, launched towards the end of May 2024 and quickly gained traction. Revenue jumped to $1.7K in early June, while downloads surged to 168K in the last week of May. Weekly active users followed a similar trend, peaking at 122K at launch and then declining to around 5K by the end of June.
Pokémon UNITE, from The Pokémon Company, had steady revenue growth, reaching up to $188 in mid-June. Downloads fluctuated slightly, peaking at 1.7K in mid-May. The app maintained a consistent weekly active user base, starting at 16K and ending at 15K.
These insights highlight the dynamic nature of the MOBA market in Ecuador. For more detailed analytics and further insights, visit Sensor Tower.