AI Insights · Timothy · July 2024
Top 5 Education Apps on Android in Brazil Q2 2024
In Q2 2024, the top five education apps on Android in Brazil showcased strong performance metrics in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
The second quarter of 2024 saw notable performances from the top five education apps on the Android platform in Brazil. These apps demonstrated varying trends in weekly downloads, revenue, and active users, reflecting their popularity and utility among Brazilian users. Here’s a closer look at their performance based on data from Sensor Tower.
Jornada do Estudante, published by Serviços e Informações do Brasil, experienced a significant decline in weekly downloads, starting from a high of around 654K in early April and dropping to approximately 73K by the end of June. The app's weekly active users also saw a downward trend, beginning at 2.4M and ending the quarter at roughly 994K.
Duolingo: Language Lessons from Duolingo maintained a strong presence with weekly revenue peaking at about $75K in late April and stabilizing around $63K towards the end of June. Weekly downloads fluctuated, with a high of 328K in early April, settling at about 130K in the last week of June. Active users remained relatively stable, hovering around 2.4M throughout the quarter.
Brainly: AI Homework Helper by Brainly showed a consistent weekly revenue trend, starting at $41K and gradually decreasing to approximately $22K by the end of June. Weekly downloads saw some variability, peaking at 123K in early April and ending at around 99K in late June. Active users fluctuated significantly, beginning at 2M in early April and dropping to about 1.4M by the end of the quarter.
Buddy.ai: Fun Learning Games from AI Buddy Inc. experienced modest weekly revenue, averaging around $4K throughout the quarter. Weekly downloads showed steady numbers, with highs of 71K in late April and lows around 43K in late June. Active users started at approximately 122K and ended slightly lower at about 107K.
Matific: Math Game for Kids, published by Matific - Educational Maths Games, had a consistent revenue trend, hovering around $200 per week. Weekly downloads peaked at 84K in late May and saw a low of 33K in late May. The app's active users started at 113K in early April, experiencing a dip mid-quarter, and ending at around 84K by late June.
For more detailed insights and analysis on these apps, visit Sensor Tower.