AI Insights · Timothy · April 2024
Top 5 MOBA Apps Performance in Guatemala Q1 2024
An overview of the performance of the top 5 MOBA applications on a unified platform in Guatemala during Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 MOBA applications on a unified platform in Guatemala showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance metrics of these popular games.
Brawl Stars by Supercell saw a dynamic quarter. Weekly revenue started at approximately $5.2K, dipped mid-January to around $3.7K, then peaked at $6.4K by the end of March. Downloads followed a similar pattern, beginning with 6.6K, fluctuating throughout the quarter, and reaching 8.6K in the final week. Active users showed a consistent upward trend, starting at 240K and climbing to 353K by the end of March.
Mobile Legends: Bang Bang from Shanghai Moonton Technology Co., Ltd. experienced a more stable quarter. Revenue fluctuated slightly, starting at approximately $1.8K and ending at $2K. Downloads saw a notable spike in late January with nearly 2K downloads but generally hovered around 1K. Active users showed an upward trend from 6.2K at the beginning of the quarter, peaking at 6.8K at the end of January, and ending the quarter at 5.2K.
League of Legends: Wild Rift by Riot Games had modest but steady metrics. Weekly revenue started at around $1.1K, peaked at $2.2K mid-January, and ended at $1.4K. Downloads were relatively low, starting at 266 and peaking at 422 in early March. Active users remained fairly stable around the 4K mark throughout the quarter, with a slight dip to 3.5K by the end of March.
Arena of Valor from Level Infinite showed minimal fluctuations. Revenue remained low, starting at $93 and ending at $134. Downloads were sparse, with peaks of 43 in early March and 42 in mid-March. Active users gradually decreased from 1.2K at the start of the quarter to 874 by the end of March.
Finally, Vainglory by Super Evil Megacorp demonstrated consistent but low revenue, starting at $51 and ending at $57. There were no notable download figures reported, and active user data was not available.
For more detailed insights and analytics, visit Sensor Tower.