AI Insights · Timothy · April 2024
Q1 2024 Performance of Top MMORPGs in Australia on Unified Platforms
A Sensor Tower analysis reveals the performance trends for the top 5 MMORPGs in Australia during the first quarter of 2024. Key insights include download figures, revenue, and active user data.
Australia's MMORPG landscape witnessed a varied performance across the top titles during the first quarter of 2024. Insights from Sensor Tower provide a closer look at how these games fared in terms of downloads, revenue, and weekly active users on unified platforms.
Diablo Immortal saw fluctuations in weekly revenue, peaking at $48K and dipping to $24K, with a closing spike at $48K in the last week of March. Downloads for the game ranged from 600 to 800, exhibiting a slight upward trend towards the quarter's end. Weekly active users started at approximately 15.5K and slightly decreased to around 13.5K.
Wemade Co., Ltd.'s MIR4 had a revenue trajectory that varied, with a notable peak at $48K in the third week of February, followed by a general moderation in revenue to $23K by the end of March. Downloads showed modest weekly increments, reaching a high of 160 downloads before dropping to 86. The title's active users increased over the quarter, from around 700 to over 900.
For MapleStory M: Fantasy MMORPG, revenues saw a spike in early February at $27K, then generally decreased to just under $5K. Download numbers remained relatively stable, ranging from 100 to 200 per week. Weekly active users saw a slight increase from 1.6K to a peak of 1.7K before declining to 1.5K.
The Legend of Neverland experienced revenue fluctuations, with a mid-quarter spike at $10K and ending the quarter with revenues around $8K. Download figures for the game showed a descending trend, starting at 486 and reducing to 220 by the end of March. Active users decreased from 2.3K to 1.8K over the quarter.
Lastly, Old School RuneScape by Jagex displayed a steady revenue pattern, with a gradual increase peaking at $10K in the last week of March. Downloads reached their highest at 1.1K in late January and closed the quarter with 793. The game's active user base started at approximately 6.2K, peaked at 7.6K, and ended the quarter with a slight rise to 6.9K.
These trends reflect the dynamic nature of the MMORPG market in Australia. For more detailed insights, Sensor Tower's platform offers an in-depth analysis of the mobile gaming landscape.