AI Insights · Timothy · April 2024
Top 5 Games in New Zealand Q1 2024
In the first quarter of 2024, the top 5 games in New Zealand on a unified platform showed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights.
In the first quarter of 2024, the top 5 games in New Zealand on a unified platform demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Roblox from Roblox Corporation experienced a fluctuating trend in weekly revenue, peaking at approximately $76.7K in mid-January and then tapering off to around $57.2K by mid-March before rising again to $70.5K at the end of March. Weekly downloads saw a peak of 7.9K in late January, with a subsequent decline to around 5.4K in early March, ending the quarter at 6.3K. Active users started at 410K in early January and decreased to around 363K by late February, before recovering to 382K by the end of March.
Block Blast! from Hungry Studio showed a consistent download trend, starting at 8.7K in early January and experiencing a slight decline to around 4.9K by late January, before stabilizing between 5.2K and 6.6K for the rest of the quarter. Active users began at 32.1K and saw minor fluctuations, ending the quarter at 30.4K.
Last War:Survival from FirstFun had an impressive growth in weekly revenue, starting at $9K in early January and progressively increasing to approximately $48.8K by the end of March. Weekly downloads, however, showed a declining trend from 8.3K in mid-January to 3.9K by mid-March, with a slight recovery to 4.4K at the end of March. Active users started at 9K in early January, peaking at 13K in late January, and then fluctuating to end the quarter at around 11K.
Royal Match from Dream Games saw a steady increase in weekly revenue, starting at $64.1K in early January and reaching approximately $70.8K by the end of March. Weekly downloads peaked at 8.9K in early February, with a subsequent decline to around 4.1K by mid-March, ending the quarter at 4.1K. Active users remained stable, starting at 51.5K and ending the quarter at around 56K.
Subway Surfers from Sybo Games ApS had a relatively stable revenue trend, starting at $663 in early January and ending at $388 by the end of March. Weekly downloads peaked at 4.9K in mid-January and showed a declining trend to around 2.9K by mid-March, ending the quarter at 3.4K. Active users saw an increase from 54.8K in early January to a peak of 69.3K in early February, before stabilizing to 59.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.