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AI Insights · Timothy · March 2024

Top 5 Games on Unified Platform in Argentina, Q1 2024

Explore the performance of the top 5 game apps in Argentina for Q1 2024, featuring download, revenue, and active user trends.

Top 5 Games on Unified Platform in Argentina, Q1 2024

In the first quarter of 2024, the top 5 game applications in Argentina showcased intriguing trends in downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the performance of Free Fire, Truco Blyts, Roblox, Last War:Survival, and Clash Royale.

Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED experienced relatively stable weekly revenue, peaking at around $23.1K in the final week of February. Weekly downloads saw a significant fluctuation, with a high of approximately 93.4K in the week of January 22 and a low of about 55.7K in early March. The game maintained robust weekly active users, starting at about 3.7M in early January and finishing strong at over 4.3M by the end of March.

Truco Blyts, published by Blyts, had modest revenue gains, with weekly earnings peaking at $22 in mid-February. Downloads showed a downward trend from a high of approximately 36.8K in early January to around 19.3K in mid-March. Active users also saw a decline, from about 226K at the start of January to roughly 205K by the end of March.

Roblox by Roblox Corporation reported steady weekly revenue, reaching around $32.4K in early February. Downloads varied significantly, with a peak of approximately 93.6K in early January, dropping to about 51K in early March before climbing back to around 81.2K by the end of the quarter. Active users began at approximately 4.5M and saw a slight dip to around 4.2M by the end of March.

Last War:Survival from FirstFun showed notable revenue growth, starting at $1.6K in early January and rising to around $9.9K by the end of March. Weekly downloads peaked at approximately 27.1K in the week of January 22 but declined to about 11.2K by the end of March. Active users increased significantly from around 32K in early January to over 160K by the end of the quarter.

Finally, Clash Royale by Supercell experienced fluctuating revenue, reaching a high of about $11.9K in early January and maintaining around $8.6K by the end of March. Downloads showed a peak of approximately 37.3K in the second week of January, with numbers stabilizing around 30.3K by the end of the quarter. Active users started at approximately 2.3M and increased to about 2.5M by the end of March.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024