AI Insights · Timothy · April 2024
Top 5 Games on Unified Platform in Slovenia Q1 2024
In Q1 2024, the top 5 games in Slovenia showed varying trends in downloads, revenue, and active users. Notable performers included Brawl Stars and Coin Master.
Throughout the first quarter of 2024, the top 5 games on the unified platform in Slovenia exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at each game's metrics:
Brawl Stars from Supercell showed significant growth across all metrics. Weekly revenue peaked at approximately $10.7K in the week of March 4, up from $6.1K at the beginning of January. Weekly downloads saw an upward trajectory, reaching around 4.3K by the end of March. Active users also increased steadily, starting from about 65.3K in early January and reaching roughly 135K by the end of the quarter.
Coin Master by Moon Active experienced fluctuations in revenue, starting at $12.1K in the first week of January and ending the quarter at around $7.3K. Weekly downloads were relatively stable, peaking at 741 in the week of January 22, and maintaining around 481 by the end of March. Active users remained consistent throughout the quarter, averaging around 4.5K.
PUBG MOBILE from Tencent Mobile International Limited had a notable spike in revenue, especially in the week of January 15, where it reached $7.8K. Weekly downloads saw a gradual decline from 800 in early January to approximately 499 by the end of March. Active users hovered around 7.5K throughout the quarter.
Gardenscapes by Playrix showed a decrease in revenue over the quarter, starting at $5.9K in the first week of January and ending at about $4.8K in late March. Weekly downloads followed a downward trend, dropping from 1.2K to around 392. Active users remained relatively stable, averaging around 7K.
Royal Match from Dream Games had a mixed performance. Weekly revenue increased from $3.8K in early January to around $3.6K by the end of March. Downloads fluctuated, peaking at 818 in the week of February 5 and settling at around 504 by the end of March. The number of active users remained steady, with a slight increase towards the end of the quarter, averaging around 11.5K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower's platform.