AI Insights · Timothy · April 2024
Top 5 Games Performance in Colombia Q1 2024
In Q1 2024, the top 5 games in Colombia showed varied performance trends in downloads, revenue, and active users. Notable increases and fluctuations were observed across different metrics.
In the first quarter of 2024, the top 5 game applications in Colombia displayed a range of performance trends on a unified platform. Here's a detailed look at the weekly downloads, revenue, and active users for each game, based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. saw a significant peak in weekly revenue at the start of January with approximately $60.7K, followed by a decline to $28.9K in the second week. Revenue dipped further mid-quarter but rebounded to around $41.4K in early February, ending the quarter at about $36.9K. Weekly downloads started strong at 46.1K and saw a gradual decline to 25.2K by mid-March, before rising again to 32.3K by the end of the quarter. Active users fluctuated, starting at 477.3K and peaking at 480.5K in early January, with a slight decrease to 427.8K in mid-March, and ending at 471.2K.
Roblox by Roblox Corporation had a strong start in weekly revenue with $23.9K, peaking at $31.6K in mid-February. Revenue saw a decline towards the end of the quarter, ending at approximately $17.6K. Weekly downloads were highest at the beginning of January with 138.1K, dropping to 68.4K by late February, but recovering to 91.8K by the end of March. Active users started at 3.4M and maintained stability around 3.0M to 3.3M throughout the quarter, with a slight increase to 3.2M in the final week.
Candy Crush Saga from King saw consistent weekly revenue, starting at $18.9K and ending at $19.8K. Weekly downloads started at 41.4K, experienced a minor decline to 30.4K by early March, and finished the quarter at 33.5K. Active users showed a slight downward trend from 490.6K in early January to 453.2K by the end of March.
Coin Master by Moon Active had stable weekly revenue, starting at $17.9K and seeing a minor peak at $21.6K by the end of January. Revenue slightly decreased to $16.6K by the end of the quarter. Weekly downloads started at 15.1K and progressively declined to 5.5K by early March, before a small recovery to 7.2K in the final week. Active users started at 231.3K and saw a downward trend to 164.2K by mid-March, ending the quarter at 189.2K.
Royal Match from Dream Games had a notable peak in weekly downloads at the beginning of January with 193.1K, and a significant drop to 36.7K by the end of March. Revenue started at $14.9K and saw a stable increase, ending the quarter at $16.2K. Active users showed a rising trend from 600.2K in early January to a peak of 849.9K in early March, before declining to 590.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.