AI Insights · Timothy · April 2024
Q1 2024 Performance of Top iOS MOBA Apps in the US
Analyzing the first quarter of 2024, the top 5 MOBA apps on iOS in the United States show varied trends in downloads, revenue, and user engagement. Sensor Tower provides detailed insights into their performance.
In the first quarter of 2024, the MOBA category on iOS in the United States saw a diverse performance among the top applications. Insights from Sensor Tower reveal how each app fared in terms of downloads, revenue, and weekly active users.
Supercell's Brawl Stars started the quarter with revenues of approximately $1.2M, peaking at $2.6M towards the end. Downloads saw a steady increase from 85K to over 224K, with weekly active users surging from 3M to 4.6M.
Shanghai Moonton Technology Co., Ltd.'s Mobile Legends: Bang Bang experienced fluctuating revenues starting around $525K and reaching a high of $624K before settling at $535K. Downloads remained consistent with an average of 16K per week, while active users saw a slight decline from 286K to 271K.
The Pokemon Company's Pokémon UNITE had modest revenues, beginning the quarter at $47K and dipping to $27K. Downloads were stable, with a slight peak at 18K, and weekly active users had a notable spike to 189K in February but concluded the quarter at 130K.
Riot Games' League of Legends: Wild Rift showed revenues starting at $204K, with a notable jump to $479K mid-January, then leveling off at $159K. Downloads hovered around 12K each week, and active users varied slightly, ending the quarter at 154K.
Lastly, Level Infinite's Arena of Valor had the lowest revenue figures, beginning at roughly $13K and concluding at $9K. Downloads started at 5K and showed a temporary increase in February, while active users remained fairly stable, ending at 33K.
For more detailed insights and data on the MOBA category and other app performances, Sensor Tower's comprehensive analytics platform offers extensive market intelligence.