AI Insights · Timothy · April 2024
Top 5 Games on iOS in Norway for Q1 2024
Discover the performance trends of the top 5 games on iOS in Norway during the first quarter of 2024, including downloads, revenue, and active users.
In Q1 2024, the top 5 game applications on the iOS platform in Norway showed varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at each app's performance, based on data from Sensor Tower.
Block Blast! from Hungry Studio saw a significant increase in weekly downloads, starting at 4.6K in early January and peaking at 7.5K by the end of March. Weekly active users also showed a consistent upward trend, moving from 23.2K in the first week of January to 32.8K in the last week of March.
Brawl Stars by Supercell experienced a notable rise in weekly revenue, starting at approximately $18.3K in the first week of January and reaching about $53.3K by the end of March. Weekly downloads followed a similar upward trajectory, beginning at 1.3K and climbing to 7.8K over the quarter. Weekly active users increased steadily from 25.6K to 39K.
Wood Nuts & Bolts Puzzle from ABI GLOBAL LTD. showed a moderate revenue growth, peaking at $1.8K in early February and ending the quarter with $1.4K. Weekly downloads fluctuated, starting at 2K, peaking at 4.8K in late January, and then stabilizing around 2.8K by the end of March. Active users saw a rise from 2.5K to 8.9K throughout the quarter.
Roblox by Roblox Corporation maintained a high weekly revenue, starting at $75.2K and peaking at $93.9K by the end of March. Weekly downloads remained relatively stable, averaging around 3K, with a slight peak of 3.8K in the last week of March. The app's weekly active users hovered around 140K, ending the quarter at 147.6K.
Last War: Survival from FirstFun saw its weekly revenue increase from $5.1K in early January to $28.2K by the end of March. Weekly downloads showed variability, starting at 2.7K, dipping mid-quarter, and then rising to 3.4K by the end of March. Active users also fluctuated, ending the quarter at 7.8K, up from 4.6K at the start.
These insights highlight the dynamic nature of the mobile gaming market in Norway. For more detailed analytics and trends, visit Sensor Tower.