AI Insights · Timothy · April 2024
Top 5 Games on iOS in Latin America Q1 2024
Discover the performance trends of the top 5 iOS games in Latin America during Q1 2024, including Free Fire, Roblox, Subway Surfers, GTA: San Andreas – NETFLIX, and Royal Match.
Top 5 Games on iOS in Latin America Q1 2024
The first quarter of 2024 showcased remarkable performance for the top 5 games on the iOS platform in Latin America. Here’s an in-depth look at their trends in weekly downloads, revenue, and active users.
Free Fire
Throughout Q1 2024, Free Fire saw fluctuating weekly revenue, starting at approximately $514K in early January and peaking at around $519K by the end of February. Weekly downloads showed a declining trend, beginning with 224K in early January and dropping to 183K by the end of March. In terms of active users, the game maintained a strong base, starting with about 4.4M in early January and ending with 4.5M active users towards the end of the quarter.
Roblox
Roblox experienced a varied revenue pattern, peaking at roughly $683K in early January and ending the quarter at $651K. Weekly downloads declined from 221K in early January to 165K by the end of March. However, the game's active user count remained relatively stable, starting at 2.3M in early January and closing the quarter at 2.3M.
Subway Surfers
Subway Surfers showed a consistent revenue trend, starting with $3K and reaching a high of $3.9K in mid-January. The game’s weekly downloads decreased from 211K in early January to 117K by the end of March. Despite this, active users remained strong, starting at 3.2M in early January and ending at 3.1M.
GTA: San Andreas – NETFLIX
GTA: San Andreas – NETFLIX saw modest revenue, beginning with $1.6K in early January and maintaining around $1.5K by the end of March. Weekly downloads saw a significant drop from 284K in early January to 72K by the end of the quarter. Active users showed a positive trend, starting with 998K in early January and increasing to 995K by the end of March.
Royal Match
Royal Match displayed a steady revenue increase, starting at $242K in early January and peaking at $321K by mid-March. Weekly downloads saw a declining trend, starting at 141K in early January and reducing to 69K by the end of March. The game maintained a stable active user base, starting at 665K in early January and ending at 682K.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.