AI Insights · Timothy · April 2024
Top 5 Games on iOS in Greece: Q1 2024 Performance
Discover the performance of the top 5 iOS games in Greece for Q1 2024, including weekly downloads, revenue, and active user trends. Data sourced from Sensor Tower.
During the first quarter of 2024, the top 5 iOS games in Greece showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared.
QSWatermelon : Monkey Land experienced a decline in weekly downloads, starting at 10.5K in the first week of January and dropping to 682 by the last week of March. Weekly revenue peaked at $16 in the first week but showed inconsistent performance throughout the quarter, ending at $2 in the last week of February. The active user base also saw a downward trend, from 40.7K in early January to around 23.2K by the end of March.
Brawl Stars from Supercell demonstrated significant growth in weekly revenue, starting at approximately $14.2K in early January and reaching around $19.8K by the end of March. Downloads increased from 2K to over 6.5K during the same period. Active users also showed a strong upward trend, growing from 36.5K to nearly 79K by the quarter's end.
Outlets Rush, published by Supercent, Inc., saw a fluctuating trend in weekly downloads and revenue. Downloads began at 6.4K in January and decreased to 1.5K by March. Weekly revenue started at $134 and ended at $44. The active user count showed a similar pattern, starting at 8.2K and settling around 4.8K by the end of the quarter.
Block Blast! had stable weekly downloads, beginning with 2.8K in January and ending with 2.3K in March. Although it did not generate any revenue, the game maintained a consistent active user base, growing from 8.2K to about 10K throughout the quarter.
Subway Surfers by Sybo Games ApS showed moderate performance in Greece. Weekly downloads started at 2.5K in January and remained relatively stable, ending at 2.4K in March. Revenue saw minor fluctuations, peaking at $147 in the first week and ending at $123. The game’s active user base remained robust, beginning at 18.4K and closing the quarter at around 21.9K.
These insights are sourced from Sensor Tower, offering a comprehensive view of app performance. For more detailed insights, visit Sensor Tower.