AI Insights · Timothy · April 2024
Top 5 Games on iOS in Slovakia - Q1 2024
Discover the performance trends of the top 5 iOS games in Slovakia during Q1 2024. Insights include weekly downloads, revenue, and active users.
During the first quarter of 2024, the top 5 iOS games in Slovakia showcased interesting trends in terms of downloads, revenue, and active user engagement. Here is a closer look at how each of these games performed:
Brawl Stars from Supercell saw significant fluctuations in its weekly revenue. Starting at around $25K in early January, revenue dipped to approximately $12K mid-month but surged to nearly $58K by the end of March. Weekly downloads for the game increased steadily, peaking at nearly 4K in the final week of March. Active users also grew consistently, starting at 37.6K and reaching over 62K by the end of the quarter.
Gardenscapes by Playrix maintained a relatively stable revenue stream, averaging around $15K to $20K per week. Weekly downloads for the game were more variable, with a high of 628 downloads in late January and a low of 280 in mid-February. Active users remained consistent, hovering around 5K throughout the quarter.
Royal Match from Dream Games experienced a steady revenue stream, averaging around $12K to $15K weekly. Downloads fluctuated, with a high of 926 in early January and a low of 452 in mid-March. Active users showed a slight decline, starting at 8.2K in early January and ending at approximately 7.4K by the end of March.
Candy Crush Saga by King had a consistent revenue pattern, averaging around $10K to $12K per week. Downloads for the game were relatively stable, with a slight peak of 963 in early January and a low of 468 in mid-March. Active user numbers remained fairly constant, averaging around 6K to 7K throughout the quarter.
Roblox from Roblox Corporation showed a steady revenue stream, fluctuating between $9K and $20K weekly. Downloads varied, with a high of 1.8K in early January and a low of 889 in mid-March. Active users started at 25.9K in early January and slightly increased to 25.4K by the end of the quarter.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these top games. For more detailed analytics and trends, visit Sensor Tower.