AI Insights · Timothy · April 2024
Top 5 Games on iOS in Italy: Q1 2024 Performance
In the first quarter of 2024, the top 5 games on iOS in Italy showcased diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower reveals intriguing insights.
In the first quarter of 2024, the performance of the top 5 games on iOS in Italy exhibited diverse trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these metrics.
MONOPOLY GO! by Scopely, Inc. saw a fluctuating trend in weekly revenue, peaking at around $315K in the second week of January and gradually declining to approximately $201K by the end of March. Weekly downloads started strong at 34.9K in the first week of January but saw a consistent decline, ending the quarter at 10.9K. Active users followed a similar trend, starting at 156.7K and decreasing to 81.2K by the end of the quarter.
Brawl Stars from Supercell experienced a significant increase in weekly revenue, reaching its highest at roughly $534K in the last week of March. Weekly downloads surged from 21K in early January to an impressive 241.9K by the end of the quarter. Active users also saw a steady rise, starting at 543.4K and peaking at 1.28M in the final week of March.
Candy Crush Saga, developed by King, maintained a steady weekly revenue throughout the quarter, ranging from $149K to $188K. Weekly downloads showed minor fluctuations, starting at 7K and ending at 5.8K. Active users remained relatively stable, hovering around 74K to 70K during the quarter.
Royal Match by Dream Games demonstrated consistent weekly revenue, peaking at approximately $184.8K in the final week of March. Weekly downloads varied slightly, beginning at 25.3K and ending at 13.2K. Active users showed minor fluctuations, starting at 186.3K and ending the quarter at 184.7K.
Coin Master from Moon Active had a relatively stable weekly revenue, with minor peaks and troughs, ending at around $112.3K. Weekly downloads remained low throughout the quarter, peaking at 3.8K in mid-February. Active users showed some variability, starting at 50.8K and ending at 47.4K.
For more detailed insights and analytics on app performance, visit Sensor Tower.