AI Insights · Timothy · April 2024
Q1 2024 Performance of Top MOBA Apps on Android in Australia
A look at the Q1 2024 performance of the top 5 MOBA applications on the Android platform in Australia, showcasing trends in downloads, revenue, and active users.
Sensor Tower's latest data sheds light on the performance of the leading MOBA (Multiplayer Online Battle Arena) applications on Android in Australia during the first quarter of 2024. The insights provided here offer a glimpse into the trends of downloads, revenue, and weekly active users.
Mobile Legends: Bang Bang experienced a fluctuating revenue trend, with notable peaks in early January at around $31K and a significant spike to approximately $33K in early March. The game's downloads saw a high point of nearly 1.25K in late February, while weekly active users hovered around the 13K mark, with slight variations throughout the quarter.
Supercell's Brawl Stars showed a strong revenue performance, particularly in late March, reaching over $16K. Downloads for the title peaked at 2.58K in the last week of March. The game's weekly active users showed a consistent upward trend, culminating at over 242K by the end of the quarter.
Riot Games, Inc's League of Legends: Wild Rift saw its revenue fluctuating, with highs in mid-January at approximately $8K and lows around $3K in early March. Downloads remained relatively stable with a slight uptick to 434 in late January. Active users remained consistent, with numbers around the 4K region across the quarter.
The Pokémon Company's Pokémon UNITE experienced varied revenue with a notable jump to roughly $2.6K in late February. Downloads for the app peaked at 1.27K in the same period. Weekly active users saw a significant increase, reaching nearly 25K by the end of February.
Onmyoji Arena, developed by NetEase Games, had a modest revenue performance with numbers generally under $1K. Downloads were low, peaking at just 36 in late January. The game maintained a small but steady base of weekly active users, with a slight decrease from 154 in early January to 120 by the end of March.
For more in-depth insights and detailed analytics on these and other applications, interested readers can visit Sensor Tower. The data provided offers valuable information for market analysts, developers, and enthusiasts looking to understand the mobile gaming landscape in Australia.