AI Insights · Timothy · October 2023
Top 5 iOS Games in the US Q3 2023
Discover the standout performance of the top 5 iOS games in the US for Q3 2023. From revenue surges to active user trends, see how each game fared.
Performance of Top 5 iOS Games in the US for Q3 2023
In the third quarter of 2023, the top 5 iOS games in the United States showcased impressive performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
MONOPOLY GO!
Scopely, Inc.'s MONOPOLY GO! saw a remarkable increase in weekly revenue, starting from approximately $4.4M at the end of June and peaking at around $20.7M in early September. Weekly downloads also showed a consistent upward trend, reaching about 865K in early August before slightly declining to around 504K by the end of September. The game maintained a strong base of active users, rising from around 1.2M in late June to nearly 2M in early September, before a slight dip to approximately 1.8M by the end of the quarter.
Roblox
Roblox from Roblox Corporation continued its dominance with steady weekly revenue, fluctuating between $7.3M to $9.3M throughout the quarter. Weekly downloads saw a gradual decline from around 436K at the end of June to approximately 280K by late September. However, the game retained a robust number of active users, starting at around 13.3M and peaking at roughly 14.7M in late July before settling at approximately 12.6M by the end of September.
Royal Match
Dream Games' Royal Match demonstrated a steady revenue stream, beginning the quarter at around $6.3M and reaching about $8.2M by the end of August. Weekly downloads were relatively stable, starting at approximately 366K and ending at around 273K. The game’s active user base showed resilience, with figures fluctuating between 760K and 900K throughout the quarter.
Candy Crush Saga
King's Candy Crush Saga maintained a strong revenue performance, averaging around $6M to $6.5M weekly. Downloads were consistent, ranging from about 133K to 95K. The game’s active users saw a gradual decrease, starting at approximately 1.7M in late June and ending at around 1.1M by the close of September.
Pokémon GO
Niantic, Inc.'s Pokémon GO experienced varied weekly revenue, peaking at around $7.7M in late August. Weekly downloads were stable, with figures ranging from around 76K to 108K. The game’s active user count remained strong, starting at approximately 6.9M and peaking at around 7.9M in late July, before stabilizing at around 7.4M by the end of September.
For more detailed insights and data, visit Sensor Tower.