AI Insights · Timothy · July 2023
Top 5 MOBA Apps Performance in South America, Q2 2023
Explore the Q2 2023 performance of the top 5 MOBA apps in South America on a unified platform, covering key metrics like weekly downloads, revenue, and active users.
In Q2 2023, the top 5 MOBA applications in South America displayed varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the trends and movements of these popular apps.
Honor of Kings saw a notable fluctuation in weekly downloads, starting strong at 389K but dropping to around 70K by the end of May before slightly recovering to 123K in the last week of June. Its weekly revenue peaked at $32K in early April and then gradually declined to approximately $12K by mid-June, with a brief resurgence to $22K at the quarter's end. Weekly active users started at 760K, spiking to 978K in early April, then declining to around 530K by late May, before stabilizing around 580K.
For Brawl Stars, weekly downloads showed a relatively stable pattern, ranging from 85K to 148K. The app's weekly revenue peaked at $174K in early May but saw a general decline to around $55K by mid-June, ending the quarter at $83K. Weekly active users remained robust, averaging around 4M, with a peak of 4.5M in early May.
Mobile Legends: Bang Bang experienced steady weekly downloads, with minor fluctuations between 84K and 123K. The weekly revenue saw a peak of $185K in mid-April, followed by a gradual decline to around $80K by late June. The app maintained a strong presence in active users, averaging around 1.6M, with slight variations throughout the quarter.
Pokémon UNITE showed an upward trend in weekly downloads, peaking at 131K in late May, before stabilizing around 88K by the end of June. Its weekly revenue saw consistent figures, peaking at $23K in mid-June. Weekly active users increased from 365K at the start of the quarter to approximately 428K by the end.
Lastly, League of Legends: Wild Rift maintained relatively stable weekly downloads, fluctuating between 43K and 53K. The app's weekly revenue peaked at $187K in early April, with a secondary peak of $180K in late May, before ending the quarter at around $175K. Weekly active users averaged around 800K, with minor fluctuations.
For more detailed insights and data, visit Sensor Tower.