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AI Insights · Timothy · July 2023

Top 5 MOBA Apps in Latin America Q2 2023 Performance

An overview of the performance of the top 5 MOBA applications in Latin America during the second quarter of 2023, highlighting trends in revenue, downloads, and active users.

Top 5 MOBA Apps in Latin America Q2 2023 Performance

During the second quarter of 2023, the top 5 MOBA applications in Latin America showed varied performance in terms of weekly revenue, downloads, and active users, according to data from Sensor Tower.

Honor of Kings experienced fluctuations in weekly revenue, starting at approximately $29.3K at the end of March and peaking at around $32.2K in early April. However, the revenue saw a decline, dropping to approximately $11.6K by mid-June before recovering to $21.5K by the end of June. Weekly downloads showed a similar trend, starting high at around 389K but declining to roughly 70K by late May. There was a slight recovery to about 123K downloads by the end of June. Active users peaked at 978K in early April but gradually decreased to around 580K by the end of June.

Brawl Stars from Supercell showed a healthy weekly revenue, peaking at approximately $266K in the first week of May before settling at around $138K by the end of June. The app maintained a consistent download rate, starting at 149K in late March and peaking at 197K in late April, before ending the quarter at around 155K. Active users remained robust, peaking at 6.5M in early May and maintaining around 6M towards the end of June.

Pokémon UNITE showed an upward trend in weekly revenue, starting at around $20K at the end of March and peaking at about $41K by mid-June. Downloads also saw growth, starting at 66K in late March and peaking at 179K in late May, before ending at around 141K by the end of June. Active users consistently increased, peaking at approximately 639K in late May and maintaining around 563K by the end of June.

Mobile Legends: Bang Bang had a steady revenue performance, peaking at approximately $269K in mid-April and ending the quarter with around $119K. Downloads were consistent, starting at 130K in late March and peaking at 229K in early April, before stabilizing at around 117K by the end of June. Active users fluctuated, peaking at 2.2M in early April and maintaining around 2M towards the end of June.

League of Legends: Wild Rift from Riot Games showed a varied revenue trend, peaking at approximately $256K in late May and ending the quarter with around $256K. Downloads were stable, starting at 57K in late March and peaking at 66K by the end of June. Active users remained consistent, peaking at around 1.1M in early April and maintaining close to 1M throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2023