AI Insights · Timothy · June 2023
Top 5 Games in France Q2 2023: Unified Platform Performance
Discover the performance trends of the top 5 game apps in France during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the performance of the top 5 game apps in France on a unified platform (iOS and Android) showcased interesting trends across weekly downloads, revenue, and active users. The data provided by Sensor Tower reveals the dynamics of these leading games.
MONOPOLY GO!, published by Scopely, Inc., experienced significant growth in weekly revenue, peaking at around $721K in early June and maintaining strong figures around $620K by the end of the quarter. Weekly downloads showed a notable decline from approximately 166K at the end of March to around 69K by late June. Active users also saw a peak in late April with nearly 445K users, gradually decreasing to around 321K by the end of June.
Royal Match from Dream Games maintained a consistent revenue stream, with weekly earnings peaking at about $419K in late June. Downloads fluctuated, reaching a high of approximately 96K in late May before stabilizing around 71K by the end of the quarter. Active users showed a steady increase, reaching nearly 793K by the end of June.
Roblox, developed by Roblox Corporation, saw stable revenue trends, with weekly revenue hovering around $305K by the end of June. Downloads varied, peaking at about 74K in mid-April and settling around 60K by late June. Active users consistently grew throughout the quarter, reaching over 3M by the end of June.
Subway Surfers, a popular title by Sybo Games ApS, had modest revenue figures, with weekly earnings around $1.5K. Downloads were relatively stable, with occasional peaks such as 69K in mid-May, ending the quarter at approximately 53K. Active users remained strong and stable, with around 1.65M by the end of June.
Gardenscapes, from Playrix, maintained robust weekly revenue, peaking at about $519K in mid-April, and ending the quarter around $344K. Downloads saw a declining trend, starting at approximately 48K in late March and dropping to around 24K by late June. Active users fluctuated slightly but remained around 278K by the end of the quarter.
These trends highlight the dynamic nature of the mobile gaming market in France. For more detailed insights and data, visit Sensor Tower.