AI Insights · Timothy · July 2023
Top 5 Games on iOS in the Middle East - Q2 2023
In Q2 2023, the top 5 iOS games in the Middle East showcased varied performance trends in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the second quarter of 2023, the Middle East saw dynamic performance trends among the top 5 iOS games. Below, we break down the weekly downloads, revenue, and active users for these popular games, based on data from Sensor Tower.
PUBG MOBILE experienced fluctuations in weekly revenue, starting strong with approximately $1.2M in late March and peaking at $1.3M in early April. However, revenue saw a decline mid-quarter, falling to around $642K in early May, before recovering to $984K by the end of June. Weekly downloads followed a similar pattern, starting at 60K and dipping to 35K in early May, then rising again to 59K by the end of June. Active users showed a positive trend, increasing from 1.3M in late March to 1.6M by the end of June.
Yalla Ludo - Ludo&Domino showed consistent weekly revenue, starting at $600K in late March, peaking at $719K in late May, and ending at $624K in June. Weekly downloads were more variable, beginning at 35K and dropping to 12K in early May, before rising to 21K by the end of June. Active users fluctuated, starting at 371K, dipping to 288K in late May, but rebounding to 440K by the end of June.
Roblox saw steady growth in revenue, starting at $439K in late March and peaking at $685K by the end of June. Downloads began at 45K, dipped to 37K in early May, and surged to 82K by the end of June. Active users demonstrated a steady increase, from 898K in late March to just over 1M by the end of June.
Royal Match displayed a consistent rise in weekly revenue, beginning at $234K in late March and reaching $423K in late June. Downloads also showed an upward trend, starting at 20K and growing to 48K by the end of June. Active users remained stable, increasing from 261K in late March to 331K by the end of June.
Rise of Kingdoms had varied revenue performance, starting at $229K in late March, peaking at $314K in early April, and ending at $232K in late June. Downloads began at 12K, declined to 1.4K in early May, and then recovered to 2.1K by the end of June. Active users fluctuated, beginning at 31K, dropping to 13K in late May, and slightly increasing to 15K by the end of June.
These metrics underline the dynamic nature of the gaming market in the Middle East. For more detailed insights and analysis, visit Sensor Tower.