AI Insights · Timothy · July 2023
Top 5 MOBA Apps on Android in South America Q2 2023
Q2 2023 saw notable trends in the performance of the top 5 MOBA apps on Android in South America, with varying patterns in downloads, revenue, and active users.
During Q2 2023, the top 5 MOBA apps on Android in South America exhibited distinct trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive look at the market dynamics.
Honor of Kings from Level Infinite saw its weekly revenue fluctuate, peaking at around $24K in early April before declining to approximately $11K towards the end of June. Weekly downloads started strong at around 379K in late March but dropped to about 65K by the end of May, only to climb back to 119K in the final week of June. Active users began at around 733K and ended at approximately 556K, showing a gradual decline throughout the quarter.
Mobile Legends: Bang Bang by Moonton experienced a peak in weekly revenue in late April at around $147K, with a notable dip to approximately $62K by the end of June. Downloads varied, reaching a high of 177K in early April and settling at about 93K towards the quarter's end. Active users remained robust, averaging around 1.5M throughout the quarter, with a slight increase towards the end of June.
Brawl Stars from Supercell showed significant revenue fluctuations, peaking at around $118K in early May and dropping to approximately $36K in mid-June. Downloads were relatively stable, with a notable peak at about 130K in late April. Active users maintained a strong presence, averaging around 3.6M, with a peak of approximately 4M in late April and late June.
Pokémon UNITE by The Pokémon Company saw consistent weekly revenue, peaking at around $19K in mid-June. Downloads showed a peak of about 127K in late May, with a steady average of around 83K for the quarter. Active users increased from approximately 325K in late March to about 383K by the end of June, demonstrating a steady upward trend.
League of Legends: Wild Rift from Riot Games, Inc. recorded a peak revenue of around $134K in early April, with fluctuations settling at approximately $117K towards the end of June. Downloads remained consistent, peaking at around 43K in late June. Active users varied slightly, starting at approximately 650K and ending at around 675K, indicating stable engagement throughout the quarter.
For more detailed insights and data, visit Sensor Tower.