AI Insights · Timothy · July 2023
Top 5 MOBA Apps on Android in Uruguay: Q2 2023
In Q2 2023, the top 5 MOBA apps on Android in Uruguay showed varied performance in weekly downloads, revenue, and active users. Detailed insights from Sensor Tower.
In the second quarter of 2023, the top 5 MOBA applications on the Android platform in Uruguay showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here is an overview of their performance based on data from Sensor Tower.
Mobile Legends: Bang Bang from Moonton exhibited a fluctuating revenue pattern, peaking at around $2K in mid-April before descending to approximately $848 by the end of June. Weekly downloads varied, with a high of 604 in mid-April and a low of 310 in early May. Active users remained relatively stable, hovering around 14.7K in late March but dropping to 12.4K by the end of June.
League of Legends: Wild Rift by Riot Games, Inc saw a significant rise in weekly revenue toward the end of the quarter, reaching approximately $1.7K in the last week of June. Weekly downloads remained fairly consistent, with a slight increase to 330 in late June. Active users showed a slight upward trend, climbing to 4.5K by the end of the quarter.
Brawl Stars from Supercell displayed a notable peak in revenue at $1.1K in early May, followed by a decline to $475 by the end of June. Weekly downloads reached their highest at 913 in early May and stayed relatively stable around 625 in late June. Active users saw a slight decrease, starting at 46.8K in late March and ending at 41.1K by the end of June.
Arena of Valor by Level Infinite had modest revenue figures, peaking at $166 in late April and stabilizing around $55 by the end of June. Downloads were consistent, averaging around 55 per week. Active users experienced a slight decline, from 1.1K in late March to 970 by the end of June.
Heroes Evolved from Netdragon Websoft Inc had minimal revenue fluctuations, peaking at $90 in mid-April and dropping to $23 by the end of June. Weekly downloads remained low, with a high of 20 in early May. Active users were relatively stable, maintaining around 41 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.